Please note: Tikal is sold out and awaiting a reprint. If you order this bundle, it will ship in January 2021. We can alternatively ship you Mexica and Cuzco now, and Tikal in January 2021.Also please note that we do not have Cuzco in stock in the US. So if you live in the US and wish to order this trilogy, please contact us first.
Save €20 by buying the complete Mask Trilogy at once!
In Tikal, players explore the jungle of Guatemala, at the ancient Maya site called Tikal. The Mask Trilogy works with an action point allowance system. This means that in Tikal, each turn players first draw and place a tile, and then use 10 action points as they wish. With these action points, they try to maximize their scoring through two aspects of the temple complex; temples and treasures. When players find a temple, they can excavate it in order to make it worth more points. But beware, as this also makes the temple more interesting to other players, who can try to take over your temple. Players can also collect treasures and maximize points here through means of a set collection system. There are three semi-random moments in the game when there is a scoring round, where players will collect points for the temples they currently control (have the majority) and the treasures they collected. And there is a final scoring when the last tile is layed out on the board. Whoever has the most points wins the game!
In Mexica, players try to devide the land and build temples. At the beginning of the game, there is one big landmass. Over the course of the game, players build canals and bridges, as well as 3D resin temples in four different heights. Players score points both when they close an area of a certain number of spaces as depicted on tokens, as well as at the end of the first and second phase of the game.
In Cuzco, players will build up the land full of villages, cities and crops. They will build and expand temples, organize festivals and create ponds. Like Tikal and Mexica, players will have a number of action points (6) they can use each turn to accomplish these matters. Victory points are awarded when a pond is enclosed, when a festival is organized and at game end. The player that has an Inca at the highest position of the city in comparison to the other players takes the points.
All three games are 100% language independent and have resin temple pieces. These rules come in the box:
Tikal, Mexica, Cuzco
English rules for the new versions of Tikal and Mexica can be found on Boardgamegeek.